Black Friday is right: our relentless consumption is trashing the planet | George Monbiot

Growth must go on – it’s the political imperative everywhere, and it’s destroying the Earth. But there’s no way of greening it, so we need a new system

Everyone wants everything – how is that going to work? The promise of economic growth is that the poor can live like the rich and the rich can live like the oligarchs. But already we are bursting through the physical limits of the planet that sustains us. Climate breakdown, soil loss, the collapse of habitats and species, the sea of plastic, insectageddon: all are driven by rising consumption. The promise of private luxury for everyone cannot be met: neither the physical nor the ecological space exists.

Related: UK environment department using 1,400 disposable coffee cups a day

I know people who recycle meticulously, measure the water in their kettles, then take their holidays in the Caribbean

Related: Insectageddon: farming is more catastrophic than climate breakdown | George Monbiot

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Geoblocking Prevalent For EU’s Online Shoppers

This week, the European Union agreed to end unjustified geoblocking after a late-night session.

This relates to geoblocking the online trading of goods and services. As Statista's Niall McCarthy explains, the agreement means companies will not be able to prevent customers from visiting and doing business on their website due to being resident in another EU member state. The European Commission says the new rules will boost e-commerce for the benefit of consumers and businesses who take advantage of the growing European online market.

As of last year, 63 percent of websites in the EU do not let shoppers buy from another EU country.

Infographic: Geoblocking Prevalent For EU's Online Shoppers   | Statista You will find more statistics at Statista

Broken down by sector, 86 percent of electrical household appliance retailers will not sell to a shopper buying in a different member state.

Among electronics and computer hardware retailers, the rate is 79 percent while in the computer game and software sector, it is 73 percent.